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Artillary vs mage tower wow
Artillary vs mage tower wow















On all clases except Frost Mage, I used Drums and main stat potions (yeah, lots of them.), as well as SL food buffs and a simple SL Flask of main stat. I'm just not good at ranged/caster specs as I rarely play them in any meaningful way, but Frost seemed by far the easiest due to the Frozen Orb + Blizzard spam you get to funnel DPS into the bosses. It takes like 8-10 minutes of, you guessed it, endurance without making a mistake! Windwalker seemed like it had all the tools to infinitely survive without any issue as long as you don't mess up, though.įor Thwarting the Twins, Frost Mage seemed by far the easiest, but it was still pretty rough. I just focused the Tauren until he had 0 scales, then just slowly wore them down together. Didn't seem too hard, just, again, endurance and no mistakes.įor Feltotem's Fall, Windwalker Monk seemed really easy after I stopped trying to brute-force burst the worm 90% to 0% before I'd die.

artillary vs mage tower wow

ARTILLARY VS MAGE TOWER WOW PLUS

After I started just AoE'ing them all down together the entire fight, I got it in maybe 10-15 pulls, plus the other 10-20 wipes using the other strat. Most of the DPS ones feel that way - endurance, a long time without mistakes, and you got it.įor The God-Queen's Fury, I actually started out trying to keep Sigryn in Repentance for most of the fight, but I kept hitting the straight-up enrage. slow? Felt very easy on Fury though (without cheesing w/ Crusader), just takes a while. I even put down a Basic Campfire for the +1 Vers buff as P2 started, that's how desperate I was for extra damage.įor An Impossible Foe, you just kind of have to follow the priority order on the imps and it's just. P2 is where it's really hard - even doing everything I could for extra boss DPS, my kill attempt - after 5 <2k wipes - I was one tick away from dying to the ground effect when he died. Bladestorm feels kinda bad to use beyond a few ticks because it hits all targets and the damage is pitiful when hitting all the ice patches. The first phase isn't a race and for the comet storms I just slooowly worked my way out of them with Ignore Pain + Impending Victory spam, or a Warbreaker. Everything between is pretty easy until the last boss.įor Closing the Eye, Arms Warrior seemed perfectly fine. Wave 4 and 5 were really hard at first, until I learned what CDs to use where, then I did it 5 times in a row without fail. I only had 2 Infernals going into P2 which helped.įor End of the Risen Threat, I used Holy Paladin mostly because Restoration Shaman was the only other Healer I've played in SL and I heard it was buggy/really insane. The God-Queen's Fury: Retribution Paladinįor The Highlord's Return, I just used my main character, Vengeance DH might have an easier time due to avoiding knockbacks with Glide. I've just finished all 7 fights and got my Book! The list of fights I did is as follows: Trying to squeeze a few GCDs for more boss damage or AoE the adds means agonies are falling off and ID won’t be stacking quickly enough to live.įor me, Karam died at roughly 4 minutes and the fight ended at 10 minutes. Then, every 5-10 seconds, we have to channel drain life into the boss to heal enough to live through the next few casts. There isn’t a way to AoE spread agony, so once Raest berserks, we spend a ton of gcds to apply agony individually to the shadow adds we are kiting to build ID stacks. Our talent Inevitable Demise buffs our next drain life cast every time our agony hits, up to 50 stacks. Once he dies, Raest instantly Berserks and we have to desperately try to survive. The solution was to pop CDs and lust into Karam at the start of the 3rd chase to kill him before the mechanics became overwhelming. All while killing hands and trying to burn the bosses somehow. We put our pet on passive and micromanage its position to soak then to get in range of hand to interrupt then back to soak and so on. The rune soak mechanic can be soaked by our pet and often has to be because shadow adds can just be spawning right on top if it. The fight is easy up until Karam’s 3rd chase, when the hands and rune soak mechanics are both happening while trying to kite.

artillary vs mage tower wow artillary vs mage tower wow

The encounter ends when Raest dies if Karam dies first, Raest berserks and his casts 2-3 shot.įor Affliction, they doubled Raest’s health so it isn’t feasible to squeeze in enough damage to Raest to kill him before Karam needs to die, so Aff deals with berserk for a while. The fight is easy, then an aggressive burn, then a long endurance to the end.įor every other spec, the fight is kite Karam to 33% > burn for 30sec on Raest > kite Karam to 33% with Hands > burn again for 30sec on Raest > then kite while dealing with Hands and soaks and kill Raest before Karam hits you. Affliction (Twins) is pretty aggressively tuned.















Artillary vs mage tower wow